When Anodyne came out in 2013, all I knew was that the gameplay was inspired from classic 2D Zelda games like Link’s Awakening. The world Analgesic Productions crafted was so much more than that, though. A place that is full of beauty, but also pain and fear. I was drawn in by the fascinating world Read More …
Who would win a fight between a Norse Raider and a Japanese Sword Saint? A Knight wielding a long sword and a Viking with spear and shield? These questions have inspired some ridiculous television and Ubisoft’s For Honor.
When Mirror’s Edge made its debut in 2008, I was struck by how they made first-person platforming feel good. It had a wonderful sense of speed, simple to understand controls, and a more unique vision of the future than most sci-fi of today gives us.
I’ve had fun playing Multiplayer Online Battle Arena games–MOBAs for short–like DOTA 2 and League of Legends for more than a decade. I also really enjoyed the Borderlands games that I’ve managed to play. Hearing that the Borderlands team were making a game in the style I love sounded like everything I could ask for.